Update: Okay, it looks like this isn't going to work out. Flash 9 is fast, it's just not fast enough to do this in realtime. Big thanks to everyone who participated in the benchmarking, both here and at Newgrounds.
Even people who can run Crysis aren't getting FPS around the rate of the human eye, so I'm just going to scrap this for now. I think I can still use the flash drawing tools to create my heightmaps and the flash algorythyms to try them out, but any realtime normal-mapped game would have to be done in something like Unity.
Maybe if Flash 10 leverages the power of video cards and pixel shaders, this could be viable in Flash someday, but not now. Not at the kind of high resolutions I'd need to create a standalone product.
Yes, like everybody else, my work is based on UnitZeroOne's AS2 demo. I had to rewrite it myself in AS3, and it took me a while to figure out what was going on and how it all worked. Bit by bit, though, I figured it out.
The randomly generated image above uses DisplacementMapFilters, so i'm pretty sure this will be about as fast as the rest of 'em. The main reason it's static is because I just haven't implemented a timer and movement yet.
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[link] by ~wonderwhy-ER
I give you a fav&watch to see how you'll turn this out
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An invisible wire... It's like an invisible man... Wire shaped ^^
Yes, like everybody else, my work is based on UnitZeroOne's AS2 demo. I had to rewrite it myself in AS3, and it took me a while to figure out what was going on and how it all worked. Bit by bit, though, I figured it out.
The randomly generated image above uses DisplacementMapFilters, so i'm pretty sure this will be about as fast as the rest of 'em. The main reason it's static is because I just haven't implemented a timer and movement yet.
*sucky computer*
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